ABOUT ME
I have over six years of professional experience in the Animation industry. While working as a 3D artist and animator within a small team, I took it upon myself to learn coding in order to automate repetitive tasks, develop tools that would make our workflow more efficient and solve technical difficulties that came up. The more I delved into technical art, the more I enjoyed figuring out all sorts of different problems that presented themselves on the job and in my personal projects.
I am well versed in most different aspects of a 3D pipeline both from an artistic and a technical viewpoint, and I can leverage my knowledge at all stages of a project from concept and art direction, to addressing technical challenges and finding a way to accomplish the goal.
While I’ve mainly used my programming skills to develop Maya tools in Python, I also have experience working on Unity Prototyping in C# and Android app development in Java.
SKILLS
MAIN
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Tool scripting
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Automation
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Unity integration and development
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Rigging
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Animation
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Camera layout
SECONDARY
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UV Mapping
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Texturing
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Compositing and FX in AfterEffects
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Rendering
LANGUAGES/PROGRAMS
PROFICIENT
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Python
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PySide2
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Maya
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Vray
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Unity
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C#
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Perforce
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Git
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Mudbox
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AfterEffects
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Premiere
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Photoshop
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Shotgun
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Alienbrain
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Agile/ JIRA
FAMILIAR
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Java
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MEL
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Zbrush
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MotionBuilder
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Illustrator
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Flash
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Unreal Engine
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Qube!
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Deadline
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Android Studio
WORK EXPERIENCE
Technical Animator at
Magnopus
2020-Present
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Help develop an autorigging framework by adding new modules and creating a system to take user input.
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Develop a tool to automate rigging and pipeline processes.
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Set up rigs for characters and props.
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Integrate art assets into the game engine, including building animation state machines and sequences.
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Write Maya tools and Unity Editor tools to streamline artist's workflows.
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Bridge communication between Art and Engineering.
Technical Artist/3D Artist
at Mattel, Inc.
2014-2020
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Develop Maya tools to streamline artist's workflow and facilitate the workflows between Maya and Unity. Write scripts to batch process files and solve technical issues as needed.
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Work on prototypes for toy demos and assembly instructions in Unity.
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Create animations for e-commerce, social media and sales. Responsibilities include asset texturing and rigging, animation and camera layout, rendering and compositing as well as defining overall art direction.
3D Animator at
House of Moves
2016
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Worked on facial motion capture clean up for video games (Resident Evil 7:Biohazard).
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Face and body motion capture clean up for Barbie's Vlog.
3D Animator at
Mode Select
2015
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Worked on character, prop and camera animation.
Previs artist at
Halon Entertainment
2015
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Worked on asset texturing and set up.
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Responsible for shot creation and camera layout.
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Animated characters, props and cameras.
Animator & Layout Artist
at Fisher Price
2013-2014
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Defined camera work and developed 3D animatics.
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Animated characters and effects for Little People music videos.
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Created sprite animations for Little People App prototype.
Animation Intern at Sony Pictures Imageworks
2011
(through the Academy of Television Arts and Sciences Foundation Internship program)
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Animated background characters for the movie Arthur Christmas.
EDUCATION
Rigging 101
2020
Rigging Dojo (Online)
Android Developer Nanodegree
2018
Udacity (Online)
Grow with Google - Google Developer Challenge Scholarship
M.F.A in Animation
2009- 2013
Savannah College of Art and Design (SCAD)
Savannah, GA. (G.P.A. 3.82)
Advanced Studies in Character Animation
2009-2010
Animation Mentor (Online)
B.F.A in Animation
2006- 2008
Savannah College of Art and Design (SCAD)
Savannah, GA. (G.P.A 4.0)
Graphic Design Associate Degree
2002 – 2005
ORT University
Montevideo, Uruguay.